My RSI pain disappeared, and now I can’t imagine going back to a mouse. It was VERY hard to get used to using a Wacom tablet for everything, but eventually I got used to it. Several of the 3D artists/teachers I met at school and later at work used Wacom tablets exclusively due to RSI issues, so I gave it a try. I had pretty much the same problem you describe. So you mean in Blender I could map the left mouse button to a keyboard key? Does that work the same if I click drag to make a large selection of say vertices? Switching to a new 3d app like Blender would be a mission as I've only ever used Maya but I know if I wanted to get a career in this industry I'd have to be willing to learn new 3D software. Turns out that the best solution for me is simply to have them both plugged at the same time (regular tablet + Cintiq), and using either/or when best suited for the task. I should also probably mention that I used to have sharp wrist pain myself from Photoshop use when using it with a regular tablet, which I reverted back to after having issues with Cintiqs which sometimes caused me mild visual discomfort. This is what I have been doing for a couple of years now (previously using Max with Maya-style input) and it's really nice.ĭoing such tests can seem like a daunting task of course, especially if you weren't planning to try a new app It could be worth it though. After getting familiar with the default keys for a little while you can then either adopt them, or remap them to a hybrid setup relying on the usual QWER but still leveraging the Blender "key tapping" paradigm. This is extremely light on the hands as you don't need to ever hold a click down and never need to move the mouse around with all these fingers clenched on it. It consists of tapping a key (G for move aka "grab"), moving the mouse around to perform the action (without any click needed), and confirming - similarly to some CAD software. That said you might also be interested in giving Blender a try, leaving it all by default just to check its unusual input system for move/scale/rotate. This is worth a try, as well as a vertical mouse. This is guess of course, but IMHO the pain you are getting might be coming from the click-hold-drag operation that 3d software like Maya require you to do about 99% of the time (when moving components around, either by tweak or by grabbing handles).Ī stylus can alleviate that a little by letting you perform this action slightly differently. I haven't really used a stylus pen before so I just wonder if it would be cumbersome to use using the viewport cam in Maya. But what about modeling hard surfaces in Maya, and just using the general Maya UI with a tablet how do you guys find it? Can I do everything that I do with a mouse on a PC with a tablet as well? Looking online I was noticing some people talking about Wacom tablets that really help, I might consider investing in one if it will help, god knows it would help immensely from an artistic perspective. Wondering if any of you guys struggle with this as well? I am a bit of a worry wart admittedly and I'd like to work as a 3D artist one day but if I was successful in landing a gig I'd want to be sure I can cope with long hours of 3D artistry without damaging my body and having to give up on my dream job. I've been doing some RSI stretches, I do Yoga about twice a wk and I force myself to take regular breaks every 30 mins or so for about 5 mins all of which helps keep it at bay, but I notice after a hard slog at modeling for several hours I have noticeable discomfort the next day. The nature of 3d modeling using Maya and Zbrush and painting textures in Photoshop naturally means I'm clicking away constantly and over time it aggravates my tendons. Hi, I've been doing 3d modeling for a while now in my spare time and I have a real problem with RSI.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |