![]() ![]() ![]() Theres definitely a feeling when an arpg hits it right, like you feel excited for the next thing, or the next drop, or the next skill. I think it came down to a mix of odd design decisions, the slow boring gameplay with no real exploration when compared to other arpgs, and the skills being uninteresting. I mean torchlight 2 classes are not the best out of arpgs, but it's a hell of a lot more interesting than the robot class I played. Boiled down to belly gun attack to build heat, unleash heat with some skill, that was it. ![]() And the skills that were available for the class itself were very very basic. Not once did my on hit spiders ever trigger, I even tried using poison weapon and belly cannon, nothing could trigger them. The game looks like a ARPG that traces in the footsteps of Diablo and that promises to give us hours and hours of fun with one classic style adding more than. Torchlight 3 also seemed to have very odd bugs or design decisions, I chose the spider poison rune with the robot guy. Torchlight 2 has so many affix on things, torchlight 3 has them but no in the same way, you dont just find an item with like 5 different on hit effects. On top of that the loot, my god the loot is boring in torchlight 3, it's just basic. Although torchlight 2 has obvious main quests and stuff, It feels like I'm in a big world I can explore and investigate. Torchlight 3 felt like a slog through a map to go into a dungeon or talk to a person, like I was just ticking off a box of things, linear. Torchlight II first released back in 2012 on PC to high praise whilst gaining a very healthy score on Metacritic from critics and players alike, but porting over a seven-year-old game to the. Torchlight 2 is a much better solo experience. As an action-RPG, the best thing about Torchlight II is the way that loot, skill choice and chance. Will prob buy it on my son’s switch and do co op. In torchlight 3 it never felt like that, it was just one more set of enemies to deal with. published 24 September 2012 (opens in new tab). The result is a steady drip-feed of new skill- and stat-points. In torchlight 2, when u press a chest or a totem or something, and the enemies crawl out of the ground, out of caves, climb over the edge of the cliff at you, I personally feel excited like theres an event and a challenge, like it feels alive. Torchlight II feels much faster than Diablo III you'll level up much more quickly, and that speed sustains throughout the game. The enemies, although looking similar never made me feel excited and like I was doing a challenge. It has its detractors, but it was certainly bigger, sending you on an adventure across a gorgeous world, rather than mere dungeons. Some - if you WAIT TO PURCHASE I was a big fan of Torchlight 2 on PC and was very much looking forward to the console port. Too many to list for a review, but you can visit /Torchlight on Reddit to see what they are. For me currently, torchlight 3 felt slow, sluggish and boring. If Torchlight was Diablo, then Torchlight 2 was Diablo 2. On the Switch there are a ton of very obvious bugs that should have been caught during testing and fixed before release. ![]()
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